General:
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Skills:
Aestium
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Alchemy
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Combat
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Conjuring
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Construction
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Cooking
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Crafting
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Creature Handling
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Enchanting
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Exploration
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Fishing
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Fletching
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Glassblowing
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Hunting
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Smithing
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Speed
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Tailoring
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Thieving
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Woodcutting
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Woodworking
Special Equipment:
Aestium
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Alchemy
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Conjuring
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Construction
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Cooking
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Crafting
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Creature Handling
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Enchanting
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Exploration
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Fishing
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Fletching
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Gardening
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Glassblowing
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Harvesting
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Hunting
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Mining
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Navigation
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Smithing
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Speed
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Tailoring
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Thieving
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Woodcutting
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Woodworking
Collector's suits
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Food
Werungar
Appearance
Werungar are large creatures that on average reach heights of 6 to 8 feet. They are powerfully built both for speed and strength, their legs designed for carrying them long distances at speed and duration and their arms have a lot of natural force built into them. Their bodies are covered in a thick and coarse fur that acts like a natural armour against creature of the wild, although not so effective against manufactured weapons. Their feet and hands have 5 digits and have sharp claws on making both their hands and feet deadly weapons. However, they are not against using their teeth too which are also sharp. Typically a Werungar's head is similar to that of a wolf's, but larger and with a wider jaw. In general Werungar, male or female, wear little more than scraps of cloth to hide their modesty, they prefer the freedom of being unburdened by clothing, but at Council edict for decency will cover up where necessary.
History
The Werungar are fairly open about their history, but refuse to write any of it down themselves preferring a form of storytelling to pass on knowledge, this is usually performed by their elders. Selected members of the Council have listened in on their gatherings and recorded what could be understood as the stories involve an older form of communication which uses more body language than actual words. These stories have revealed that the Werungar originate from a large continent to the south east which is known to be called Elgedrar. The Werungar mainly occupied the forests using the trees as cover from the few creatures that might consider them prey, which were few indeed. Some of the ancient tales of the Werungar talk of the horses of the sky, great ships that could travel amongst the stars up above, however even the Werungar themselves find these tales fanciful.
Society
Werungar live in clans, small groups made up of males and females that operate as hunting teams. They rule themselves in a way of survival of the fittest, the clan alpha being the one who challenges and defeats the current alpha. This to many seemed an aggressive and hostile way of choosing a leader, but was mostly a formality as the alpha was usually only challenged when it was clear they were no longer fit enough to lead and the trial by combat rarely resulted in the death of the previous alpha. Under the control of the Council this practice has been stopped, deemed as being unnecessary with the new alpha quietly taking their place via other methods of proving their suitability, often feats of strength. However the Werungar still regularly practice combat, being a powerful built people they are proud of this and like to ensure they do not weaken themselves. Their role within the Council are as combat specialists, they are the grunts and the tanks, the shock troops that fight when brute force is required.