Supporting The Game
Skills: Aestium | Alchemy | Combat | Conjuring | Construction | Cooking | Crafting | Creature Handling | Enchanting | Exploration | Fishing | Fletching | Gardening | Glassblowing | Harvesting | Hunting | Mining | Navigation | Smithing | Speed | Tailoring | Thieving | Woodcutting | Woodworking
Special Equipment: Aestium | Alchemy | Conjuring | Construction | Cooking | Crafting | Creature Handling | Enchanting | Exploration | Fishing | Fletching | Gardening | Glassblowing | Harvesting | Hunting | Mining | Navigation | Smithing | Speed | Tailoring | Thieving | Woodcutting | Woodworking
Races: Dragonians | Erinor | Felthriir | Ferritans | Grengan | Humans | Kaeldrich | Naeni | Pixies | Werungar | Wisps/Terastryx | Xentri | Yulosi
Collector's suits | Food | Exp tool
The Erinor resemble thick trunked trees, their skin is rough and bark-like, but flexible and leathery in texture. Their legs are more like roots which rapidly move to give them movement. Their faces sit roughly in the middle of the trunk and are comprised of a wide mouth and their eyes appear to be a pair of sunken orbs that are surrounded by flames that give off no heat. They have two arms which come out the side of their trunks at the same level as their faces. Upon their head are a series of branches that are covered in leaves, these leaves only fall by force or by age, otherwise they remain attached unlike with normal trees.
These tree-like people have fairly long lives, they also have memories surpassed only by the Grengans and thus remember their origins from before the Great Cataclysm very well indeed. Their home is basically anywhere with a swamp, there is one on Sou'Estren, which they have laid claim to from time to time, but being nomadic in nature the Erinor in truth have no place they call their own. However their great and long memories tell them of a place far to the west the land's name long forgotten as they never gave it a name themselves, but much of it was swampland and it is a place that is as close as any to being an ancestral home.
Erinor do not form social groups, whilst they will interact with others of their own species or other species they otherwise will happily work and live alone and find little need to socialise with others. There are often times when an Erinor may be present in a location for years without anyone thinking them anything more than a tree until they choose to open their eyes and mouth, or move.