General:
Getting Started
|
Rules
|
Quests
|
Clans
|
Bestiary
|
Item Search
|
Map
|
Supporting The Game
|
Exp/Lvl
|
Chat Commands
Skills:
Aestium
|
Alchemy
|
Combat
|
Conjuring
|
Construction
|
Cooking
|
Crafting
|
Creature Handling
|
Enchanting
|
Exploration
|
Fishing
|
Fletching
|
Gardening
|
Glassblowing
|
Harvesting
|
Hunting
|
Mining
|
Navigation
|
Smithing
|
Speed
|
Tailoring
|
Thieving
|
Woodcutting
|
Woodworking
Special Equipment:
Aestium
|
Alchemy
|
Conjuring
|
Construction
|
Cooking
|
Crafting
|
Creature Handling
|
Enchanting
|
Exploration
|
Fishing
|
Fletching
|
Gardening
|
Glassblowing
|
Harvesting
|
Hunting
|
Mining
|
Navigation
|
Smithing
|
Speed
|
Tailoring
|
Thieving
|
Woodcutting
|
Woodworking
Collector's suits
|
Food
Daeksman
Description: | A Kaeldrich that has spent too long in a cold environment. Its mind frostbitten the Kaeldrich has become something far more dangerous and seeks to attack any that it comes across, no longer retaining any intelligence from its former life. The Council have decreed that these poor creatures must be eliminated on sight as even Aestus based cures are unable to return intelligence to the former Kaeldrich. |
Type: | NORMAL |
Combat Level: | 13 |
Hit Points: | 10 |
Max Hit: | 8 |
Locations: | Christmas |
Drops: | Sol, Mahogany Walking Stick, Frosted Apple, |
Exp: | 25 |
Timer: | 20 |